To Create

“What is creativity? … Is the ability to see … and to respond”
Eric Fromm

There is something really special in the action of creation. Not surprisingly, it all began with…the creation!
As Eric Fromm guessed, the act of creation implies a vision, and an ability to give answers (the response-ability). This is expressed in business and company behavior, when a clear vision of a situation leads to the visualization of a possible response. It is what we usually call “idea”. To create means to be able to implement the ideas. No more abstract and perfect concepts dwelling in the Iperuranio of philosophy, but tangible and concrete objects, that we see and touch in the real world
The realization of an idea, especially in a sector as complex and multifaceted as the textile / clothing one, needs a consistent visionary effort, and an extremely solid and fitting computer support.
The term artificial intelligence generally refers to the ability of a computer to perform functions and reasoning typical of the human mind. This is a subject debated among scientists and philosophers, which includes both theoretical and practical aspects. In its purely computer side, it covers the theory and techniques for the development of algorithms that allow the machines (typically the computers) to show an intelligent ability and / or activity, at least in specific domains.
One of the main problems of artificial intelligence is to give a formal definition of the synthetic / abstract functions of reasoning and learning that are typical of human, in order to be able to build up computational models that will concretize and realize them.
Over the years Domina has directly or indirectly participated in several European projects that have for various reasons to do with creativity, and with the creation of “intelligent” devices for the development of new products / items.
These devices allow the company staff dedicated to the development and creation of new production lines, new items or products, to simulate and create abstractly on screen. In this way, without having to actually produce the material, it will be possible to recreate virtually an object, with obvious advantages in terms of:

  • Reduced costs of sampling
  • Increased production capacity, also for small-scale product lines (one-shot products)
  • Increased competitiveness and range of production
  • Customization of the production

Domina has developped many research projects that have faced and solved some aspects of the research line on the creation and implementation of creativity.

Detail of projects:

ARTISAN

The Artisan project is addressed to the design and implementation of an interoperable infrastructure, which includes components for enterprise management systems that will monitor energy use and consumption patterns of products and services in a seamless way. It will provide decision support tools for collaborative design, computational intelligence algorithms for the minimization of energy consumption in real time, and productivity indices for measuring the energy efficiency..

CORENET

The objective of CoReNet is to address consumer needs and expectations of wide range of European citizens as well as specific target groups – such as elderly, obese, disabled, or diabetic persons – by supplying small series of functional and fashionable clothes and footwear of high quality, affordable price and eco-compatibility. Within CoReNet framework, all partners of the value creating sectors will become able to co-ordinate value creation processes, with the end consumer as driving actor

FUTURE FASHION DESIGN (FFD)

The Future Fashion Development project (FFD) has as main objective to enable fashion development teams to their full potential for creativity in a rich, open, and collaborative via web virtual 3D world, where virtual is very close to reality and the time for the production of a complete collection is reduced significantly.

LEAPFROG IP

LEAPFROG (Leadership for European Apparel Production From Research along Original Guidelines) has the main aim of coordinating multidisciplinary knowledge and innovative research activities in the European textile industry.
The project, led by Euratex (European Apparel and Textile Organization), faces issues concerning the areas NMP (Nanotechnologies, Materials and Production) and IST (Information Society and Technology) addressing the research to the development and the implementing of new ways of preparing fabrics for the production of new automated manufacturing systems, to the creation of virtual prototypes of clothes and then to integrate these new developments in the textile production chain..

MICRODRESS

The Micro-Dress project aims to extend the limits of feasible garment customization for men’s, ladies’ and kids’ garments, to include for the first time user-configurable wearable functionality, as well as user-selectable degree of material eco-friendliness. The challenges related to both added value aspects will be researched in order to prove these concepts within a pragmatic framework based on two distinct business/supply chain models:

  • Extension of existing mass customization model of an International Brand.
  • Expansion of an innovative mass-customization model (micro-factories), targeting innovative SMEs.

VERVE

The study aims to verify the technical feasibility of a research project having as its object the technical and process solutions necessary for the subsequent development of a system for collaborative design and 3D virtual representation of a product and / or sample of a byproduct (yarn and / or fabric) and of a finished worn garment. Such a system must be supported by an interactive process able to graphically simulate the appearance, the relative quality characteristics and their mechanical behavior, according to different morphologies of the human body, the type of material used, the color, the structure, design of the fabric, cutting and working and finishing processes chosen.

VERVE – Research project

The research goal is to develop innovative tools for the integrated virtual 3D design and for the representation of the product / sample through a process of interactive simulation of its appearance, its qualitative characteristics and mechanical behavior.
The experimental research and development project will define the tools and applications that can implement an innovative method of product design, capable of involving the different actors of the textile design from the early phases until the presentation of the product to the market (from the manufacturer of yarn and accessories to the end user / garment producer).